Really enjoy the game in version 0.9.1. And I have a few suggestions.
1. I noticed that there are variations in the 'play game' scene depending on the love parameter, I really love that it showed that Zoe had open up to Specter. It would be nice if there are more of the variations like this. Or at least some changes in the dialogue. I mean, it feel weird that when you finish 'Love 13' event last night but the next morning Zoe still giving a cold shoulder.
2. Since we got that item from 'Love 13' event, it should become a repeatable event.
3. I don't know why Layla visit event in Homer version doesn't have the visitors choices like the non-Homer version, but have multiple sleep choices instead. Making Michael sleep is essentially the same as having only Layla visited without Michael. And if Specter can make Michael sleep, there should also be a choice where not Zoe but just only Michael sleep.
4. Not sure if this is a bug or not, but Homer events in the gallery are missing the ones where Specter can choose to join, he can only just watch in those.
Since reviews aren’t publicly available, here’s my take on this game :)
Spoiler-free Review of version 0.9.0
Disclaimer: I associate with this game’s creator, Double Moon. I have started working with them between version 0.8 and version 0.8.5, so I did not take part in most of the game’s development.
This game contains sex scenes where the point-of-view main character does not take part in. If you don’t like so-called “NTR” (by this I mean Non-Protagonist Sex), this game might not be for you.
Overview
Love Lurker is a sandbox game where you follow the story of two main characters, Specter and Zoe. The former is the main character on whom the game’s point of view is placed. This game is currently ongoing development, and is as such not yet finished.
This game revolves around evolving the relationship between the two main characters through Zoe’s actions that can be controlled up to a certain extend by Specter through player interaction. This makes for an interesting experience that leads the player into either choosing the way the story unfolds, or just going with the natural flow.
As stated before, this game is not yet finished. As such the story is yet to be concluded. However the narration, interactions between both main characters and secondary characters and the strategic aspect of influencing the relationships to evolve the way you desire it to makes for an enjoyable experience, despite the frustration of not knowing where the story will lead.
As of version 0.9.0 (and partially due to my work on this game), a gallery has been implemented in the game, where you can replay “major plot” events (if you know what I mean…)
Improvement points
This game was Double Moon’s second project, after Love Change. As such, they learned a lot about the tools they used for making the game, which produces a more-than-above-average experience. It has however a few shortcomings:
A few misspells here-and-there.
Please take note that my association with Double Moon has the objective of solving all of these issues. As such, the game’s script has undergone thorough reviewing, and should be mostly corrected if Double Moon remembers to take a look at the files I send him :3
Overall
Good game, which is not for everyone due to the presence of Non-Protagonist Sex due to the fact that Specter is non-corporeal. The sandboxing part of the game coupled with the strategic aspects of choosing what you want Zoe to do makes for a great experience, and an enjoyable story.
Honestly, this is a pretty great visual novel. Seriously good job Double Moon!
The gameplay revolves around building energy or spending energy to influence the decisions that the main girl makes. Which in turn influences how much she likes you and who she builds relationships with.
The scenes play out in different order if you don't influence her, so your decisions change the flow somewhat. And some repeatable scenes can change if she likes you more.
Version 0.8.5 has no endings so you can keep improving your relations with everyone, though I suspect that will change once they are added in later. Because there are no ending in this version, you can work towards all H-scenes of which there are a lot! The game also runs really well on my potato computer :)
If I could make a suggestion, adding a gallery would be nice for revising old H-scenes or seeing variations of the same H-scene. That would also be a good reward for multiple playthroughs when endings are added in.
Edit. Forgot to mention, exchanging 10 energy to remove 1 occult is probably not balanced enough since Zoe can easily earn back 5+occult points in the late game.
Thanks for playing and for the compliment! =D I'm happy that you like it and don't worry, a gallery is coming in the next update! You can find more about it here: https://www.patreon.com/posts/53908617
The balance of stats is being revised to become fair but still challenging. Thanks for the feedback!
Don't let this page fool you! The project is much more advanced than it seems. I wasn't expecting much from the look of this page, but i was wrong, it's a good and well made game.
Most of the game content could be considered netorare (NTR), a tag clearly missing here. You can arguably avoid those scenes by investing energy to influence the girl, problem is you don't know what she's gonna do before she does it, and when she does you're left with no choice but to witness.
It would be nice if the option to give her second thoughts was available (for 5 or even 10 energy, eventually this option could have a chance to fail that's probably harder to code though)
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This is a dead game. The last post on his Patreon was March 16th 2022 so currently it has been dead for about 1year and 4months
Im guessing this game is abandoned?
What stats do we need for the happy ending?
This game is tagged "Female Protagonist". Is that accurate?
Really enjoy the game in version 0.9.1. And I have a few suggestions.
1. I noticed that there are variations in the 'play game' scene depending on the love parameter, I really love that it showed that Zoe had open up to Specter. It would be nice if there are more of the variations like this.
Or at least some changes in the dialogue. I mean, it feel weird that when you finish 'Love 13' event last night but the next morning Zoe still giving a cold shoulder.
2. Since we got that item from 'Love 13' event, it should become a repeatable event.
3. I don't know why Layla visit event in Homer version doesn't have the visitors choices like the non-Homer version, but have multiple sleep choices instead. Making Michael sleep is essentially the same as having only Layla visited without Michael. And if Specter can make Michael sleep, there should also be a choice where not Zoe but just only Michael sleep.
4. Not sure if this is a bug or not, but Homer events in the gallery are missing the ones where Specter can choose to join, he can only just watch in those.
Since reviews aren’t publicly available, here’s my take on this game :)
Spoiler-free Review of version 0.9.0
Disclaimer: I associate with this game’s creator, Double Moon. I have started working with them between version 0.8 and version 0.8.5, so I did not take part in most of the game’s development.
This game contains sex scenes where the point-of-view main character does not take part in. If you don’t like so-called “NTR” (by this I mean Non-Protagonist Sex), this game might not be for you.
Overview
Love Lurker is a sandbox game where you follow the story of two main characters, Specter and Zoe. The former is the main character on whom the game’s point of view is placed. This game is currently ongoing development, and is as such not yet finished.
This game revolves around evolving the relationship between the two main characters through Zoe’s actions that can be controlled up to a certain extend by Specter through player interaction. This makes for an interesting experience that leads the player into either choosing the way the story unfolds, or just going with the natural flow.
As stated before, this game is not yet finished. As such the story is yet to be concluded. However the narration, interactions between both main characters and secondary characters and the strategic aspect of influencing the relationships to evolve the way you desire it to makes for an enjoyable experience, despite the frustration of not knowing where the story will lead.
As of version 0.9.0 (and partially due to my work on this game), a gallery has been implemented in the game, where you can replay “major plot” events (if you know what I mean…)
Improvement points
This game was Double Moon’s second project, after Love Change. As such, they learned a lot about the tools they used for making the game, which produces a more-than-above-average experience. It has however a few shortcomings:
Please take note that my association with Double Moon has the objective of solving all of these issues. As such, the game’s script has undergone thorough reviewing, and should be mostly corrected if Double Moon remembers to take a look at the files I send him :3
Overall
Good game, which is not for everyone due to the presence of Non-Protagonist Sex due to the fact that Specter is non-corporeal. The sandboxing part of the game coupled with the strategic aspects of choosing what you want Zoe to do makes for a great experience, and an enjoyable story.
Honestly, this is a pretty great visual novel. Seriously good job Double Moon!
The gameplay revolves around building energy or spending energy to influence the decisions that the main girl makes. Which in turn influences how much she likes you and who she builds relationships with.
The scenes play out in different order if you don't influence her, so your decisions change the flow somewhat. And some repeatable scenes can change if she likes you more.
Version 0.8.5 has no endings so you can keep improving your relations with everyone, though I suspect that will change once they are added in later. Because there are no ending in this version, you can work towards all H-scenes of which there are a lot! The game also runs really well on my potato computer :)
If I could make a suggestion, adding a gallery would be nice for revising old H-scenes or seeing variations of the same H-scene. That would also be a good reward for multiple playthroughs when endings are added in.
Edit. Forgot to mention, exchanging 10 energy to remove 1 occult is probably not balanced enough since Zoe can easily earn back 5+occult points in the late game.
Thanks for playing and for the compliment! =D
I'm happy that you like it and don't worry, a gallery is coming in the next update!
You can find more about it here:
https://www.patreon.com/posts/53908617
The balance of stats is being revised to become fair but still challenging. Thanks for the feedback!
Don't let this page fool you! The project is much more advanced than it seems. I wasn't expecting much from the look of this page, but i was wrong, it's a good and well made game.
Most of the game content could be considered netorare (NTR), a tag clearly missing here. You can arguably avoid those scenes by investing energy to influence the girl, problem is you don't know what she's gonna do before she does it, and when she does you're left with no choice but to witness.
It would be nice if the option to give her second thoughts was available (for 5 or even 10 energy, eventually this option could have a chance to fail that's probably harder to code though)
Thanks for playing and I'm happy you like the game!
My mistake with the tag, I'm adding it. ;)